Talking Trek: Star Trek Fleet Command
Talking all about Star Trek Fleet Command in a kinda funny, kinda sad kinda way. Get tips and tricks, inside info, and win prizes! All right here with your host, UltimatDJz.
Talking all about Star Trek Fleet Command in a kinda funny, kinda sad kinda way. Get tips and tricks, inside info, and win prizes! All right here with your host, UltimatDJz.
Welcome To the Big Show!!!
Hey folks!! Talking Trek is a podcast created BY the community, FOR the community! Twice each week, your host, UltimatDJz gathers round with players from all ops levels to discuss what's happening, teach new mechanics, explore older mechanics, and overall improve gameplay for anyone involved! In a true radio show style format, DJz and the Gang bring you the absolute best in entertainment within STFC each and every show, from stupid news, to contest giveaways, to call ins. Check out our latest shows below, and THANKS for listening!
Episodes
Nov 6, 2025
Nov 6, 2025
2hr 30 min
Tonight WARDADDY joins us to explain Scopely's newest mid ops initative for g4 players and down. What is happening for the new player experience and why is it different than g5-g7? Today's show is sponsored by Audible! Get a 3 month promotion for only $.99 a month and take your pick of THOUSANDS of titles! Use this link to support our show and receive this amazing offer! https://amzn.to/47zmVKc
00:00:00 – Opening greetings, roll call, and overview of tonight’s topics00:06:48 – Christmas Angel Fund update and community donations00:12:33 – Audible sponsor plug and quick banter00:17:58 – Guest introduction – WarDaddy (Logan) from Scopely Live Ops00:24:11 – Breaking down the new Mid-Ops team structure00:31:42 – Designing the Causality Arc (Voyager / Relativity)00:39:25 – Reading the “Not Quite Right” event text live00:46:57 – Rewards philosophy – officers, ship parts and syndicate XP00:54:22 – Community reaction and chat commentary01:01:50 – Future of the Mid-Ops initiative confirmed01:09:44 – Leak Segment #1 – Cosmic Recruit Heroic events teased01:17:36 – Economy and progression tools explained01:26:10 – Community Q&A on armadas and officer sourcing01:35:27 – Culture shift inside Scopely – the “legion” story01:44:52 – Balancing fun and progress at every Ops level01:54:18 – Leak Segment #2 – Ticketed event system and faction flexibility02:04:09 – Panel reaction and post-interview discussion02:14:42 – Patch notes and December event calendar review02:22:55 – Charity push and community thank-yous live on air02:29:40 – Final wrap-up, Audible reminder and “For the Children” sign-off
Nov 4, 2025
Nov 4, 2025
56 min
00:00 – Intro & BanterDJz and Griffin open with a lighthearted “yo” exchange before diving into the day’s topic: the November Arc Launch.
02:30 – Outpost Overview & Patch NotesDJz confirms the new Outpost Exchange Material Refinery and material generators—now offering three upgrade brackets instead of two.
05:00 – Material Generators & ScalingDiscussion of G5–G7 sourcing, how early-tier players benefit immediately, and why high-tier (G7) players face longer roads.
06:45 – Outpost Fleet Slots CorrectionDJz admits his earlier info was off: the fourth ship slot won’t arrive this month, only two at level 1 and a third unlocked at level 40.
08:30 – Upgrade Value & Player ExpectationsThey predict most players will reach levels 15–20 early, with strong emphasis on the building’s buffs and resource bonuses.
09:50 – How Retaliation Targets WorkExplaining the new “retaliation target” type—distinct from hostiles or armadas. Only generic officers (e.g., Khan, Nero, Gorkon) will work.
11:00 – Crewing Strategies & Classic CombosOld-school crews like Kirk/Spock/Yuki resurface. Voyager crews, strike teams, and others won’t trigger their abilities here.
12:45 – Outpost Mechanics ExplainedPlayers use two ships to seize an outpost, then defend it from 72 retaliation waves (five minutes apart) over about five hours.
16:00 – Passive vs. Active GameplayThe defense runs automatically—no need to trigger waves manually. Buffs can be activated mid-battle for stat boosts or mining bonuses.
19:00 – Buff Currency & StrategyRewards go directly to inventory, not cargo. Players can bank currency for future runs to maximize buffs on the next outpost.
22:00 – Outpost Buff Types & FactionsEach target faction (Cardassian, Borg, Node) offers unique buff categories—PvE, utility, and PvP respectively.
25:00 – Leaving or Losing OutpostsLeaving ends your buffs immediately. Arena transfers or incursions also break outpost control; the veil and territories are safe.
29:00 – Start Timer Change & QA NotesCommunity discovers a 3-minute start timer instead of 1; DJz says it adds strategy but invites more PvP risk.Griffin reports a live bug: Away Teams are currently broken.
30:30 – Officer Discussion: NogNog’s debut ties to his father Rom’s legacy. DJz praises the lore while admitting limited gameplay utility unless base-raiding improves.
33:40 – Officer Discussion: The HierarchIntroduces “Carol Freeman 2.0?”—potentially a PvP counter, though effectiveness depends on high tiers. Artwork and narrative praised.
38:30 – New Max Ship XP Button (QoL Update)They test the new instant-max feature: convenient for scrapping but risky for free-to-play players due to auto-Latinum use.
44:50 – Who Benefits Most from Max-AllIdeal for heavy spenders; free players must be cautious. Some want sliders added for smaller upgrades during events.
45:50 – Weekly Mission Rollouts & Bug FixesMissions release weekly this arc; Scopely claims to fix veil recall daily bug and arena entry issue.
47:30 – Mid-Ops Experience AnnouncementWardaddy returns to discuss a new mid-ops battle pass later this week, expanding mid-tier gameplay.
49:00 – Chaos Tech ReviewThey dissect “Particle Synthesis” (loot and mining boosts) and “Biomimetic Gel” (PvP buffs). DJz clarifies the math—impressive numbers but balanced impact.
53:40 – New Primes for OutpostsThree new primes enhance solo outpost assault, output, and retaliation rewards—though DJz warns their longevity is uncertain.
55:40 – Wrap-Up & Closing RemarksDJz and Griffin summarize the arc, thank listeners, and tease in-game lab testing later that night.
Nov 2, 2025
Nov 2, 2025
3hr 13 min
Editors Note: This is a highly visual show, especially the final hour, BUT we do try to narrate everything as much as possible.
00:00:00 Show open, hot-tub stream gag, DJz + Griffin settle in00:02:00 Griffin unmutes; tech/setup jokes and greetings00:05:30 Weekend/Halloween warm-ups; chat check-ins00:06:20 Halloween recap: Oliver’s costume (as his own cat “Velcro”)00:08:00 Neighborhood candy haul & “dad tax” bit00:10:30 Trick-or-treat trends (K-Pop demon hunters, wigs & scars)00:13:00 Weekend logistics, football night, heading home00:16:30 Pivot: tonight’s plan—video watch-along and arc preview setup00:18:30 “Highly visual show” heads-up for podcast listeners00:20:00 Introducing “Hammy’s Blink Counter” bit before the video00:22:00 Load up Hammy’s Solo Outposts/November arc video00:24:00 Video narration: Solo Outposts feature explained (Ops 51+)00:26:00 Pause/play banter; “still blinkless” running joke00:28:30 Griffin compares cadence to invasion-style live features00:30:00 DS9: Retribution confirmed as November theme (from video)00:33:00 Systems placement outside G5; where Outposts spawn00:36:45 “Blink-O-Vision” + begin deeper breakdown of Outposts00:44:00 Transition from video back to live analysis01:22:00 Gameplay pivot: economy/state of play, preparing for November01:30:00 Outpost loop implications for different level bands01:38:00 Community Q&A: rewards, time windows, travel/logistics01:46:00 Back-and-forth on tuning and what would make Outposts land well02:03:00 Light interlude; humor + stream housekeeping02:12:00 Return to gameplay: what success looks like for the feature02:54:00 Closing thanks, site plugs, and sign-off
Oct 30, 2025
Villains Part 2 Arc Wrap Up; Players Sound Off
Oct 30, 2025
Oct 30, 2025
2hr 55 min
00:00:00 Opening banter & show setup 00:05:12 Recap of the October arc’s chaotic start 00:11:30 DJz and Bubba Joe debate event design failures 00:17:25 Player frustration over scoring inconsistencies 00:24:40 Community compensation reactions 00:32:05 Deep dive on G7 progression bottlenecks 00:46:10 Discussion on Dauntless and Vengeance ships 00:53:50 G4–G6 player experience comparisons 01:01:40 The “field rations” debate and reward balance 01:19:20 G7 chest values and multiphasic inflation 01:28:05 Cross-server feedback & player expectations 01:44:45 Mid-show pivot: Talking Trek Christmas Angel Fund update 01:52:55 Community generosity and Monroe Carell Hospital support 02:03:40 Return to gameplay: “Surge” event segment review 02:16:50 Audience call-ins and G7 event progression feedback 02:32:00 Ratings and community poll for the October arc 02:49:45 DJz closing rant on feature design and monetization
Oct 28, 2025
Oct 28, 2025
2hr 45 min
00:00:00 Opening banter & Halloween jokes00:04:30 Introduction of Monroe Carell Hospital guests00:08:45 Christmas Angel Fund recap – year 1 & 2 impact00:14:20 Graydon joins to discuss gaming therapy00:19:00 How video games support emotional healing00:26:00 Behind the scenes of Child Life and patient support00:32:30 Showcasing equipment funded last year (Xbox, PC, 3D printer)00:38:00 Announcing the 2025 goal and mobile recording studio project00:43:30 Emotional moment with IJ’s story and community tributes00:48:00 Music therapy cart details & equipment discussion00:54:00 Adaptive gaming for kids with limited mobility01:00:00 Live donation segment & real-time goal tracker01:08:00 Family programs and whole-child care philosophy01:15:00 Community stories & hospital partnership growth01:23:00 Recap of fundraising tools and anonymous donor options01:40:00 Switch to Star Trek Fleet Command game updates01:55:00 Vengeance blueprints and G7 discussion02:15:00 Community wrap-up & final thank-you messages02:35:00 Closing remarks and end of show
Oct 23, 2025
Oct 23, 2025
3hr 6 min
00:00:00 – Intro & Roll Call DJz welcomes the servers and sets expectations for Alliance Tournament Day Two.00:05:00 – Sponsor Round-Up Coca-Cola and Ford updates; Budweiser confirmed for the Cook-Off.00:08:00 – Ghost Energy & Griffin in LA More influencer cross-talk.00:11:00 – Reacher vs Tom Cruise Chat dives into pop-culture detour.00:17:00 – Snowpiercer Game Announcement Leads into Twitch promotions.00:21:00 – Angry Birds 2 Partnership DJz describes upcoming promo streams and community giveaways.00:25:00 – Return to STFC Alliance Tournament Day Two officially begins; Battle Pass launch.00:29:00 – Syndicate XP Economy DJz, Tarpy, and Retrieving unpack value, sourcing, and Scopely’s math.00:44:00 – Old Syndicate Advancement vs New Syndicate Pass Why the change happened and what it fixes.00:57:00 – Player Perception & Monetization How expectation bias fuels frustration.01:12:00 – Feedback Loops & PAC Response How creator and player feedback shaped this arc.01:27:00 – Daily Hostiles & Veil Shards DJz celebrates hitting his G7 daily goal for the first time.01:33:00 – Alliance Tournament Setup Preview of live coverage and scoring format.01:50:00 – Alliance Tournament Begins Live updates and bug-fix reports from Day Two02:00:00 – Reroll & Task Fixes Explanation of G6/G7 task overlap and scoring adjustments02:15:00 – Choice Tokens & Point Values Optimal use and why G7 tasks remain inefficient02:20:00 – Material Tasks and Pay-to-Play Balance Planetary Charts, Pioneer’s Crest, and pack requirements02:30:00 – New Tasks Introduced Building tasks and reroll logic refined.02:45:00 – Meta Strategy Debate Fleet coordination and cross-server performance.02:59:00 – Syndicate Prime Unlocked in AT Store DJz shows how to earn Prime particles via Alliance Tournaments
Oct 16, 2025
Oct 16, 2025
3hr 11 min
00:00:00 – Intro / Server Roll Call00:05:30 – Community Appreciation & Chat Welcome00:09:40 – “Drippy Biddle” Meme Returns00:13:50 – Spotting Players in the Veil / Pirate Humor00:18:15 – Early G7 Gameplay Impressions00:24:05 – Comparing G6 vs. G7 Experience00:30:40 – Crewing Depth & Player Skill Discussion00:36:25 – Officer Weaknesses & “Checkup from the Neck Up”00:43:20 – Rediscovering Classic Crews (Kirk / Spock / Khan)00:48:55 – Chang & Yuki Nostalgia Segment00:50:30 – DJz’s Radio Reenactment Begins00:54:45 – “Caller #10” / Britney Giveaway Segment00:59:25 – Laughter & Radio Station Memories01:02:10 – Transition Back to Gameplay01:07:35 – Specialty Ship Recap Introduction01:11:20 – Relativity Overview & Event Utility01:20:55 – Junker Discussion / Early Use Cases01:29:10 – Reliant Breakdown / Midgame Relevance01:39:25 – Squall Segment / Crewing and PvE Value01:51:30 – Dauntless Debate / Worth the Investment?02:04:45 – Revenant Recap / Balancing New Ship Meta02:18:00 – State of Specialty Ships in 202502:30:15 – Broader Game Balance Discussion02:42:20 – Audience Q&A and Community Shoutouts02:50:10 – Off-Topic Fun & Chat Antics02:58:30 – Final Thoughts on G7 and Crewing Meta03:05:45 – Closing Remarks / Upcoming Stream Tease03:10:15 – Outro / “Meow for now… Good night!”
Oct 14, 2025
What is Wrong with G7? Players Sound Off
Oct 14, 2025
Oct 14, 2025
2hr 8 min
Tonight was supposed to be a fun loving good ole fashioned laid back chill night on Twitch. BUT, as the conversation geared towards G7 and player expectations, we started having a great conversation, and it just HAD to be turned into a show. Shoutout to MOOPSIE for kicking us off tonight on what turned out to be an AMAZING conversation about G7's first week. here are your timestamps: 00:00:00 – Opening chatter and unexpected “interloper” joins00:03:00 – Moopsie returns, teasing a new “Downfall” parody video about G700:06:00 – Breaking down launch bugs, errors, and frustrations from players00:08:45 – Discussion of paywalls and time-gating in the G7 expansion00:12:00 – DJz and Griffin counter with positive experiences from their alliances00:15:30 – Arguments over Scopely’s pacing – slow by design or poor delivery?00:18:00 – Moopsie details his “broken miner” issue in the Veil and Scopely’s silence00:21:30 – Server-sync bug explanations and talk of compensation for affected players00:25:00 – DJz acknowledges communication failures but defends overall design intent00:27:45 – Day-eight perspective – reminding players G7 is still new content00:31:00 – Conversation shifts philosophical – how much patience should players have?00:33:30 – “Camping chair” analogy – DJz explains his philosophy on value and spending00:36:30 – Chat debate on refunds, spending habits, and game enjoyment00:39:30 – Griffin compares Scopely criticism to consumer protest culture00:42:00 – Community frustration vs. personal enjoyment – finding the balance00:45:00 – Transition to listener participation and open-mic discussions00:47:00 – K9 joins the show (Ops 72) to voice G7 concerns from a whale’s view00:49:00 – Forced collaboration complaint – Veil and Surge systems under fire00:53:00 – DJz questions how this differs from earlier generations’ content00:56:00 – K9 explains the problem of investment scale and reset fatigue00:59:00 – High-cost progression to 73+ – too steep for meaningful advancement01:02:30 – Debate on “slow by design” – whether G6 feedback caused the shift01:06:00 – Player isolation vs. forced teamwork – balancing design philosophies01:10:00 – Hazards vs. Veil – comparing past solo mechanics to new alliance ones01:14:00 – Arguments over accessibility and alternate progression paths01:18:00 – Acknowledging Scopely’s challenge – serving five generations of players01:22:00 – Finding middle ground – Veil as both opportunity and limitation01:26:00 – DJz reinforces Talking Trek’s open-platform approach to criticism01:30:00 – Audience Q&A – who actually enjoys G7 so far?01:33:00 – Positive reports from chat – players share early success stories01:37:00 – Discussion about whales, catch-up mechanics, and compressed content01:41:00 – Frustration over required alliance activity and dependency01:45:00 – Hazards, surges, and solo play revisited – the ongoing debate01:49:00 – DJz mediates closing thoughts – fun, freedom, and fair design01:54:00 – Wrap-up, post-show Discord invite, and lighthearted closing banter
Oct 12, 2025
Oct 12, 2025
2hr 7 min
00:00:00 – Show open — Talking Trek Live begins after a delayed start; DJz jokes about being “34 minutes late”00:00:50 – Introductions: UltimatDJz, Griffin, and crew welcome listeners; early banter about G7 launch hype00:03:00 – Server roll call and greetings from chat; players sounding off from servers 14 through 70200:04:00 – Initial G7 impressions — DJz and Griffin discuss economy balance, bugs, and daily node issues00:06:45 – Mining daily glitch story — DJz recalls losing credit for his G7 daily; jokes about Scopely manuals00:07:50 – Parenting interlude — Noah calls for pizza money; Cash App limits and “$1,000 pizza” chaos ensue00:10:30 – Homecoming audit — DJz tallies his son’s expenses and admits he’s “raising a diva”00:11:30 – EV talk — Ford Lightning test drive review and why electric vehicles don’t work in rural terrain00:13:00 – Gas prices, long commutes, and chat banter about country living and spoiled kids00:14:45 – Transition to main topic — Preview of Surge and Serene Squall as the day’s focus00:15:15 – Surge overview — new gameplay loop, location near territories, and entry requirements00:16:00 – Fault Shard tokens explained — daily caps, double gating, and how to “work the clock” for 300 tokens00:17:45 – Optimal ship use — three-ship limit discussion; Dauntless and Seek & Destroy mechanic tested00:20:00 – Tips & tricks — how to chain Surges back-to-back without recalling your ships00:22:00 – Community reaction — mixed feelings from chat on fun factor vs. complexity00:23:30 – Dauntless performance — Tier 4 ship tested up to level 55 hostiles; seek logic review00:25:00 – Surge rewards intro — fault charts, tiers, and “Primordial Plasma” currency explained00:26:30 – DJz shares his first impressions — rewards feel minor for 70-and-under players00:28:00 – Griffin explains G7 research tie-in — why Primordial Plasma matters long-term00:29:30 – Moral discussion — “riding whale tail” and how littles can help their bigs in Surge00:31:00 – Team math — how individual scores multiply by team totals for tier ranking00:33:00 – Tier chart overview — examples of Tier 4, 5, and 6 runs; players earning 125 credits00:35:00 – “Secret of the Ooze” moment — chat nicknames the Plasma currency after TMNT movie00:36:30 – Vanilla Ice callback — “Go Ninja Go” story from Adam Sandler tour gets the crowd laughing00:38:00 – Ops requirements — proof that players as low as Ops 36 can join Surge00:40:00 – Coordination tips — how to keep low-ops players alive and maximize team damage00:42:00 – Entry management — saving Fault Shards and rotating alliances through waves00:44:00 – Do’s and don’ts — ships that don’t work (T’Shara, Cube Junker) and ones that do (Dauntless)00:46:00 – Scheduling Surge events — DJz shares his alliance’s Saturday 4 PM routine00:48:30 – Comparison to formation Armadas — coordination easier than expected00:50:00 – Reward differences — 71+ get Plasma; lower ops get ship parts and scraps00:52:00 – Alliance tracking — participation being logged for future requirements00:54:00 – Chat discussion — fairness of mandatory participation and reward balance00:56:00 – Moral recap — helping bigs as thank-you for years of whale support00:58:00 – G7 Research Tree intro — “Surge Damage,” “Surge Shields,” “Surge Hull Plating”01:00:00 – Massive stat boosts — 3,000 to 20,000 percent numbers reveal blows chat’s mind01:02:30 – Combat impact — why these researches redefine high-level battles01:05:00 – Comparison to Mirror Dust tree — DJz calls it “Mirror Dust on steroids”01:07:00 – Predictions — Surge as future mandatory content for elite alliances01:10:00 – Crew and ship strategies — speed crews for Borg Cubes and Dauntless optimizations01:15:00 – Player questions — how to farm tokens, ops thresholds, and scoring formulas01:20:00 – Community debate — accessibility for lower ops vs. exclusivity for G701:30:00 – Economy discussion — Surge rewards vs. Titan, Voyager, and Mirror events01:38:00 – Player stories — firsthand Surge results and shared screenshots01:43:00 – Transition to Serene Squall topic — DJz teases F2P release and community reaction01:45:00 – Serene Squall overview — ship now free-to-play; how to earn blueprints and parts01:47:30 – Event strategy — how to grind missions, crew lineups for efficiency01:50:00 – Crew recommendations — La’An mitigation builds, Una-Pike-Ortegas for damage control01:52:00 – Resource drops — comparing F2P rewards to previous paid versions01:54:00 – Community feedback — chat celebrates F2P change as a “win for the people”01:56:00 – DJz recap — both Surge and Serene Squall mark Scopely’s most player-centric month yet02:00:00 – Final Q&A — misc listener questions about packs, crew combinations, and upcoming content02:05:00 – Closing remarks — thank-yous, inside jokes about “The Ooze,” and gratitude to supporters02:06:30 – Outro — Talking Trek Live sign-off and credits
Oct 9, 2025
Intro Guide to G7 Presented by Jules Vern
Oct 9, 2025
Oct 9, 2025
2hr 21 min
00:00 – Opening & Technical Setup00:48 – “Forgot to turn off the alerts” – Show kickoff01:00 – G7 Arrives in Star Trek Fleet Command02:00 – Server Sound-Off & Audience Roll Call05:00 – Camera Fuzz & Lighting Banter with Griffin07:00 – “Welcome to G7” – Start of Main Discussion08:00 – The Bug Report: Daily Events Missing for Ops 71+10:00 – Broken Nodes in Veil Space12:00 – Auto Recall Returns & Client Crashes14:00 – Cursor Targeting Issue & Accessibility Bug15:00 – The “Plumber” Story – Griffin’s Vengeance Chair Disaster17:00 – Community Laughter & Bathroom Bug Analogy19:00 – Vengeance Economy Overhaul & Part Sourcing21:00 – Discussion: Vengeance Unlock Costs & Blueprint Debate23:00 – Dauntless Costs and Pay-to-Progress Conversation25:00 – Value Assessment of G7 Unlock Events27:00 – Veil Space Performance & Smooth Rollout Impressions29:00 – Debate: Is Veil Broken or Just Bugged?31:00 – Early G7 Mining Experiences33:00 – “Need a Node, Take a Node” Philosophy35:00 – Player Etiquette & Courtesy Messages37:00 – Nostalgia: Returning to Early STFC Dynamics39:00 – Chat Debate: Fun vs Frustration in Node Competition41:00 – Community Behavior in Veil Space43:00 – Server Politics & Cross-Server Interactions45:00 – “Is the Veil Too Crowded?” Discussion47:00 – Regional Leaderboards & Balance Issues49:00 – Comparing G7 Launch to Prior Generations52:00 – Local vs Veil Space Mining Strategies55:00 – G6 Players Mining G7 Nodes – Server Reactions58:00 – “Kill It!” – DJz on Managing Node Conflicts1:00:00 – G7 Mechanics vs Legacy Expectations1:03:00 – Auto-Recall and Node Respawn Bugs Continue1:06:00 – Jules Explains Veil vs Local Space Operations1:09:00 – Player Questions About Dailies and Mining Routines1:12:00 – “Need a Node, Take a Node” Revisited1:15:00 – Nostalgia and G3 Comparisons1:18:00 – PvP Etiquette and ROW Enforcement1:22:00 – Player Frustrations & G7 Participation Concerns1:25:00 – Veil Chat: Meeting New Players Across Servers1:28:00 – Community and Collaboration in G7 Space1:32:00 – The Return of Player-Driven Politics1:36:00 – G7 Mining Mechanics Clarified by Jules Verne1:40:00 – Regional Space vs Local Space Rewards1:44:00 – Event Scoring and Mining Bugs Update1:48:00 – Is Scopely Forcing the Veil Too Soon?1:52:00 – Balancing Daily Requirements & Accessibility1:56:00 – Veil Community Experiences – Player Stories2:00:00 – DJz Reflects on G7 Nostalgia and Game Evolution2:05:00 – “Mining Is Dangerous Again” – The New G7 Mindset2:10:00 – Closing Thoughts and Final Banter2:18:00 – Wrap-Up and Outro






