Talking Trek: Star Trek Fleet Command
Talking all about Star Trek Fleet Command in a kinda funny, kinda sad kinda way. Get tips and tricks, inside info, and win prizes! All right here with your host, UltimatDJz.
Talking all about Star Trek Fleet Command in a kinda funny, kinda sad kinda way. Get tips and tricks, inside info, and win prizes! All right here with your host, UltimatDJz.
Welcome To the Big Show!!!
Hey folks!! Talking Trek is a podcast created BY the community, FOR the community! Twice each week, your host, UltimatDJz gathers round with players from all ops levels to discuss what's happening, teach new mechanics, explore older mechanics, and overall improve gameplay for anyone involved! In a true radio show style format, DJz and the Gang bring you the absolute best in entertainment within STFC each and every show, from stupid news, to contest giveaways, to call ins. Check out our latest shows below, and THANKS for listening!
Episodes
Oct 9, 2025
Intro Guide to G7 Presented by Jules Vern
Oct 9, 2025
Oct 9, 2025
2hr 21 min
00:00 – Opening & Technical Setup00:48 – “Forgot to turn off the alerts” – Show kickoff01:00 – G7 Arrives in Star Trek Fleet Command02:00 – Server Sound-Off & Audience Roll Call05:00 – Camera Fuzz & Lighting Banter with Griffin07:00 – “Welcome to G7” – Start of Main Discussion08:00 – The Bug Report: Daily Events Missing for Ops 71+10:00 – Broken Nodes in Veil Space12:00 – Auto Recall Returns & Client Crashes14:00 – Cursor Targeting Issue & Accessibility Bug15:00 – The “Plumber” Story – Griffin’s Vengeance Chair Disaster17:00 – Community Laughter & Bathroom Bug Analogy19:00 – Vengeance Economy Overhaul & Part Sourcing21:00 – Discussion: Vengeance Unlock Costs & Blueprint Debate23:00 – Dauntless Costs and Pay-to-Progress Conversation25:00 – Value Assessment of G7 Unlock Events27:00 – Veil Space Performance & Smooth Rollout Impressions29:00 – Debate: Is Veil Broken or Just Bugged?31:00 – Early G7 Mining Experiences33:00 – “Need a Node, Take a Node” Philosophy35:00 – Player Etiquette & Courtesy Messages37:00 – Nostalgia: Returning to Early STFC Dynamics39:00 – Chat Debate: Fun vs Frustration in Node Competition41:00 – Community Behavior in Veil Space43:00 – Server Politics & Cross-Server Interactions45:00 – “Is the Veil Too Crowded?” Discussion47:00 – Regional Leaderboards & Balance Issues49:00 – Comparing G7 Launch to Prior Generations52:00 – Local vs Veil Space Mining Strategies55:00 – G6 Players Mining G7 Nodes – Server Reactions58:00 – “Kill It!” – DJz on Managing Node Conflicts1:00:00 – G7 Mechanics vs Legacy Expectations1:03:00 – Auto-Recall and Node Respawn Bugs Continue1:06:00 – Jules Explains Veil vs Local Space Operations1:09:00 – Player Questions About Dailies and Mining Routines1:12:00 – “Need a Node, Take a Node” Revisited1:15:00 – Nostalgia and G3 Comparisons1:18:00 – PvP Etiquette and ROW Enforcement1:22:00 – Player Frustrations & G7 Participation Concerns1:25:00 – Veil Chat: Meeting New Players Across Servers1:28:00 – Community and Collaboration in G7 Space1:32:00 – The Return of Player-Driven Politics1:36:00 – G7 Mining Mechanics Clarified by Jules Verne1:40:00 – Regional Space vs Local Space Rewards1:44:00 – Event Scoring and Mining Bugs Update1:48:00 – Is Scopely Forcing the Veil Too Soon?1:52:00 – Balancing Daily Requirements & Accessibility1:56:00 – Veil Community Experiences – Player Stories2:00:00 – DJz Reflects on G7 Nostalgia and Game Evolution2:05:00 – “Mining Is Dangerous Again” – The New G7 Mindset2:10:00 – Closing Thoughts and Final Banter2:18:00 – Wrap-Up and Outro
Oct 7, 2025
Talking in Carz with DJz: G7 is LIVE!
Oct 7, 2025
Oct 7, 2025
44 min
00:00 – Opening banter: Griffin celebrates the return of the back button00:30 – “Good morning, galaxy!” – G7 officially arrives01:00 – Introducing the Dauntless, The Veil, The Margins, and Surge hostiles02:00 – Early reactions and first bugs spotted in the G7 rollout03:00 – Griffin and DJz discuss first impressions and ship balance04:00 – Can G6 epics fight G7 hostiles? Jules Verne’s upcoming tests05:00 – No vengeance? No problem? Strategy talk begins06:00 – Early player results and damage reports07:00 – Hostile power scaling: 8 trillion hull points and isolated mechanics08:00 – Crew importance: Joachin, Palya, Apex Shred meta talk09:00 – Sigma faction credits explained – new currency for G710:00 – Conversion cooldowns and the end of latinum conversions11:00 – Economy “reset” analogy and early player reactions12:00 – Officer abilities deactivated above level 71 hostiles13:00 – Nine legacy officers capped – Pike, Moreau, Mudd, Picard, and more14:00 – Daily grind preview and mining dailies overhaul15:00 – 9 trillion rep barrier and the single G7 miner revealed16:00 – Chat reaction: “Who’s actually ready for this grind?”17:00 – Vengeance ship officially confirmed as G7’s entry key18:00 – Missing Vengeance packs and sourcing frustrations19:00 – K9Tooth’s early success vs. 71 hostiles with the Q ship20:00 – Crewing deep dive: Janeway, The Doctor, and Anorax meta21:00 – 80-round battles and the “Return of the Burn”22:00 – Neelix and augment loop strategies resurface23:00 – Wrath of Khan loop now essential for G7 success24:00 – Dauntless “Seek and Destroy” mechanic breakdown25:00 – Daily cap math and tier scaling details26:00 – Early Dauntless bugs and Q’s Trials creep27:00 – Mirror Universe “cancel bug” warning and workaround28:00 – Seek and Destroy auto-engage issues29:00 – Griffin rejoices again: “The back button works!”30:00 – Narrative segment: 222 new missions and story praise31:00 – Full mission threading and story recap excitement32:00 – Patch note housekeeping and new officer updates33:00 – Strange New Worlds Scotty and Mbenga reworks34:00 – Hostile cap increase from 2000 to 250035:00 – Villain Gul Dukat announced as October’s new officer36:00 – Kir’Shara tweaks and Borg Cube “fix” skepticism37:00 – Improved cube navigation and lingering rubberbanding38:00 – Community Q&A: should players push to Ops 71?39:00 – Choice rewards, chest buffs, and economy balance40:00 – G7 material sourcing and chest scaling41:00 – Surge event requirements and alliance gating42:00 – G7 crewing trends and the rise of Seska43:00 – Shield restore meta explained for 60+ round fights44:00 – Final community notes, Ascension events today45:00 – Griffin announces Twitch coverage at 8PM Eastern46:00 – Closing thank-yous, launch day reflections, and outro
Oct 5, 2025
The USS Dauntless FULLY REVEALED!
Oct 5, 2025
Oct 5, 2025
2hr 43 min
It’s Arcfall Eve Eve! DJs, Griffin, and the crew bring the laughs, leaks, and lore as they break down the USS Dauntless, Bek’s reveal video, and what’s ahead in Update 83. From playtest footage to automation mechanics and community Q&A, this episode is the perfect mix of humor and teaching as Talking Trek gears up for Arcfall 2025.
Timestamps
0:00 – Intro, greetings, and server roll call3:40 – “Arcfall Eve Eve” hype and DJz’ weekend preview6:10 – Griffin joins / chat chaos and banter8:50 – DJz defeats a Vengeance (and won’t stop talking about it)12:00 – Community teasing and “captain’s chair” jokes15:30 – Bek’s reveal video announcement17:15 – What to expect from Update 8320:00 – “Seek and Destroy” teaser and first impressions22:40 – Dauntless early blueprints confirmed25:00 – Server-side automation explained28:00 – Discussion: why this is not another Kirshara31:00 – Crew builds and automation Q&A34:10 – Apex Barrier explained37:00 – Loot buffs and tier-up reward mechanics39:20 – Daily activation limits and strongbox charges42:00 – Debate: is automation good for gameplay?46:00 – Tier 1 stats and early performance49:10 – Damage scaling and PvE optimization52:20 – Crew testing results from Bek’s playtest56:00 – Viewer Q&A: sourcing, costs, and progression1:00:00 – Griffin’s theory on Artfall tie-ins1:05:00 – Hidden power creep and Dauntless overlap1:10:20 – Historical comparison: G4, G5, and now G6 automation1:15:00 – DJz praises Bek’s communication and data clarity1:20:30 – JulesVern joins with testing spreadsheets1:25:00 – Community call-ins: first reactions from high-level ops1:30:10 – Server performance talk and lag fixes1:34:00 – Deep dive into damage math1:38:40 – Griffin’s “math face” meme moment1:42:00 – DJz polls chat on automation fairness1:47:00 – PvE vs PvP implications1:51:00 – Comparison to G6 resource ships1:55:00 – Away Teams / Dauntless synergy2:00:00 – Arcfall event structure preview2:05:20 – Free-to-play timeline for ship unlock2:10:00 – Community sentiment: excitement vs skepticism2:15:30 – Griffin’s “just let me grind” rant2:20:00 – DJz final impressions on ship balance2:25:10 – Open Q&A from chat2:30:00 – Misc topics: G7 rumors, bug fixes, random tangents2:40:00 – Wrapping up Arcfall talk / viewer shout-outs2:50:00 – Crew farewells and closing laughs2:59:00 – End credits and outro
Oct 2, 2025
Oct 2, 2025
2hr 9 min
This week on Talking Trek Live, DJs, Griffin, and Jules Verne deliver laughs, updates, and strategy! From Griffin’s infamous $7,000 “Vengeance” toilet to Scopely’s latest event reward changes, we cover it all before diving into a full 2025 G6 entry guide. With guest Putz fresh into Ops 64, the crew breaks down warp requirements, ship setups, event scaling, and everything you need to know before making the leap into G6.
0:00 – Opening greetings, server roll call, and audience check-in
3:40 – Griffin’s $7,000 “Vengeance” toilet story
8:00 – Ghost Energy sponsorship segment & flavor news
10:40 – Special guest Jules Verne introduced (“mad scientist”)
12:10 – Armada event reward changes announced
15:30 – Crucible of War returning & reworked prize pools
20:00 – Why DJs chose Planetary Charts as a reward currency
25:00 – Community pushback, DJz explains his reasoning
32:00 – New Transporter Pattern officers added (Borg Queen, Hugh, Weyoun, Dukat)
34:00 – Transition into G6 content guide
36:00 – Putz joins the stage (just hit Ops 64 / G6)
38:00 – Storytime: hitting a deer on the way to the show
40:20 – Why Putz decided to jump into G6 now
41:30 – Early G6 warp requirements & ship setups
43:20 – Auction bracket changes and event scaling in G6
47:00 – Strategic timing of your Ops 61 push
50:00 – Away Team Assignments, caps, and planetary charts revisited
55:40 – Revenant chest timing & mirror universe speed-up farming
1:27:00 – G6 ship breakdown: Vindicator, Revenant, Relativity
1:39:45 – Hazard resistance mechanics & new solo G6 Armadas
1:52:10 – Free-to-play progression of the Junker & relativity use cases
2:05:20 – Reputation scaling past Ops 60 & closing notes
2:07:00 – Final wrap-up, plugs, and goodbyes
Sep 28, 2025
Villains Part 1 Arc Review
Sep 28, 2025
Sep 28, 2025
3hr 45 min
Talking Trek Live — September 28, 2025
00:00 – DJ opens, allergy misery, DayQuil fog04:00 – UPS backup mistake (router not connected)07:00 – Storm & power outage recap, no show the night before10:00 – Chat banter: tissues, milk gag, cold medicine11:00 – Upcoming STFC events calendar (Saris Invasion, Flash Pass, Fall Harvest)13:00 – Fist of the Empire arenas explained15:00 – Arena scoring confusion: leader vs. alliance credit16:30 – DJ misses event due to football Fridays, irony after lobbying for change18:00 – Incursions/faction hunts preview20:00 – Reminder to spend Ferengi Battle Pass currency before expiration21:00 – Debate: is everything from event store now sourceable?23:00 – Ship skins, avatars, frames, sourcing gaps25:00 – DJ & Crusito’s sourcing chart project update27:00 – GS-31 “Junker” nickname explained29:00 – Junker praised as top-tier ship, convenience for missions32:00 – DJ argues Scopely should sell a second Junker34:00 – Community concerns about PvP balance with multiple Junkers36:00 – Arena debate: debuff stacking possibilities39:00 – Breaking news: second Junker appears in store live41:00 – DJ impulsively buys second Junker on stream44:00 – Eligibility confusion: free-to-play earners vs. early buyers46:00 – DJ drafts a report to Scopely Live Ops mid-show49:00 – Chat credits Krusty for discovery50:00 – Audience celebrates “happy accident”51:00 – Checking parts required to max Junker, upgrade talk53:00 – Chronicle events speculation, tier progression1:00:00 – Store strategies, currencies, and officer sourcing talk1:15:00 – Ferengi Event Store vs. old Event Store sourcing deeper dive1:30:00 – Q&A: players share sourcing wins and frustrations1:45:00 – Ongoing debate: multiple Junkers in arenas and PvP2:00:00 – DJ reviews ship upgrade costs, math from spocks.club2:15:00 – Off-topic banter: football, allergies, cold meds2:30:00 – Strategic planning: next month’s chronicles/events2:45:00 – Audience questions, wrap-up discussion2:58:00 – Closing thoughts & outro
Sep 18, 2025
Sep 18, 2025
2hr 56 min
Tonight we deep dive into the abilities to tier up the new Prototype Forbidden Techs, and then focus on MORE rewarding content, the Reliant and the Wrath of Khan loop as F2P have officially unlocked their new ship, so how do you engage now that we've tested the waters and shown the best ways to engage.
0:00 – Cold open chaos & endless alerts
2:20 – Official show start, server sound-off, community shoutouts
4:00 – Tonight’s agenda: prototype forbidden tech, Bek’s return, heroic events
5:30 – Meeting recap with Bek: energy, initiatives, and drama in whale Discord
8:10 – First reactions to prototype forbidden tech – lackluster or misunderstood?
10:30 – Scopely’s intent: new combinations vs. invalidation of old tech
13:40 – The community dilemma: “We don’t want invalidation… but why buy duplicates?”
16:50 – Time-to-max math: years vs. immediate value problem
18:45 – Recon Locus building comparison – when grind feels reasonable
21:00 – Automotive analogy: building customer trust & value through transparency
27:30 – Customer service story & lessons applied to STFC monetization
30:10 – Why players aren’t spending on prototype tech this month
33:00 – Heroic events: grind vs. spend, ops-level challenges
36:40 – Hostile math: required kills, building level dependence
40:00 – G5 vs. G6 analysis: progression gaps and grinding realities
45:00 – Deep dive into Counterplay Device (Explorer prototype tech)
47:30 – Mid-tier stats vs. max stats: is the payoff worth the time?
50:00 – Free-to-play strategy: rare pulls, saving for future tech
53:00 – Spreadsheet walk-through: banner income vs. refinery pulls
54:50 – Community sentiment: disengagement from spending
57:00 – Open mic: guest perspectives, Eco’s heroic event math misfires
1:10:00 – Value, perception, and the predictability problem
1:25:00 – More on Bek’s role & player feedback loops
1:40:00 – PvP applications of prototype tech
2:00:00 – Panel debate: is Scopely out of touch with player priorities?
2:20:00 – Lessons from other arcs & monetization models
2:40:00 – Final roundtable: what needs to change
2:55:00 – Closing thoughts & community thanks
Sep 11, 2025
Sep 11, 2025
2hr 17 min
Talking Trek Live – September 11, 2025UltimatDJz and the crew break down the September arc’s targeted progression, the Hyperthermic Stabilizer/decay loop, refinery changes at 51+, and G6 hostile realities—plus a very real “Dad, don’t be mad” Chevy Equinox saga. Packed with teaching from Jules Verne, live chat energy, and practical grind strategies.
Timestamps00:00 – Opening & greetings00:02 – Server sound-off and early hype (APAC shout, bonus streams)05:16 – Bonus stream counter, sound alerts, Gamer Optics glasses chat11:31 – “Dad, don’t be mad” call: the Equinox knocking/engine story17:35 – DJz sets a two-hour hard-out; hands show to Jules Verne18:38 – Jules intro; arc theme: aggregation & targeted ops experience37:17 – Free-to-play pulse check: early building levels, chat poll38:22 – Gift chest “470”, early progression, exponential costs39:20 – Hyperthermic Stabilizer explained; 25% G4 decay & mitigation1:08:57 – Forbidden Tech tiering at Ops 51; epics to T6 L30 pre-611:10:05 – Why G5 design here is unusually generous + RNG avoidance1:11:23 – At 51, refinery adds banner → double Locus mats/research/legacy FT1:21:53 – Building 61 preview; natural 61–66 G6 hostile band & stats spike1:36:00 – Bundles, “unobtainium chest” vibes, heroic = spender reward1:44:05 – Stream crash → Microsoft forced update; show resumes/splits1:46:54 – Final teaching topic cue (crits/epic hostiles), moving to wrap1:52:31 – Vengeance updates: earlier BDO slots; PvP node via engagement2:06:30 – Recon Locus economy: banners, skip research early, bank for Stasis Globe2:10:06 – Planet Ingram chatter; “getting ready to wrap”2:12:29 – Shout-outs & plug: STFC Briefings (Nigel + Jules)2:14:19 – Cruise sweepstakes redraw announcement & final sign-off (“Meow for now”)
Sep 9, 2025
Sep 9, 2025
2hr 52 min
Eco stopped by to spill the beans on his arc, and Jules, Griffin and DJz break it down in this made for Twitch podcast adaptation, so apologies for some of the music and sound effects contained within. we don't USUALLY pod on tuesdays, but lots of great info contained, so i wanted to share it with everyone!
Sep 7, 2025
Sep 7, 2025
3hr 18 min
00:00 – Opening, welcomes, community shout-outs05:00 – Explaining sweepstakes rules & entry totals12:00 – Cruise guest list reveal (Shatner, Frakes, Sirtis, John de Lancie, etc.)20:00 – More cruise highlights (Discovery, Lower Decks, Academy cast)30:00 – Drawing of 11 finalists begins34:00 – Grand prize winner revealed 🎉36:00 – Rules explained, “only takes one ticket” emphasized37:00 – Transition to Talking Trek Gives Back charity kickoff47:00 – Fundraiser recap: $100k+ raised, new $200k cumulative goal55:00 – Community banter, server shout-outs, side chatter1:10:00 – STFC game talk begins, arc preview setup1:30:00 – Forbidden tech discussion, economy balance1:50:00 – Player loop feedback, refinery/cargo balance2:00:00 – Design vs. implementation debate, credit to dev responsiveness2:15:00 – Conversation about GM Connor’s letter, direct call insights2:30:00 – Community feedback sessions & player impact2:45:00 – More discussion on sourcing, upcoming ship balance3:00:00 – Closing remarks, wrap-up, thanks to listeners
Sep 4, 2025
Sep 4, 2025
2hr 30 min
Here’s what we cover in this episode of Talking Trek Live:
00:05:20 — New Battle Pass & First Impressions
“We’ve got a brand-new battle pass tonight, and I promise you, we’re keeping it quick and clean.”
00:06:30 — Unity Engine Update & Player Impact
“So they flipped the switch to Unity 6, and suddenly half the galaxy can’t log in anymore.”
00:09:15 — DJz Comedy Take on Unity
“They ran out of Unity 5 in the stockroom, so the IT guy handed them Unity 6 and said, ‘Hold my beer.’”
00:12:40 — Spox.club Devs Join the Stage
“The geniuses behind Spox Club, LightBulb and Glare, are here to show us what they’ve been cooking.”
00:15:00 — Resource Alerts Feature Demo
“Now you can set an alert so the game tells you when you’re running low — instead of finding out the hard way.”
00:20:30 — Upgrade Thresholds & Planning Tools
“This thing literally tells me when I finally have enough to build my next ship. That’s game-changing.”
00:29:50 — Future of Notifications & App Sync
“Right now it’ll ping you on the site, but the vision is push notifications straight to your phone.”
00:32:10 — Requirements Calculator & Long-Term Planning
“It lays out everything you need for shipyard upgrades or tiering up — down to the last piece of ore.”
00:41:00 — Daily Loop Organization
“This isn’t just a tool — it’s my to-do list for the game. A real loop organizer.”
00:42:10 — Mission Tracking Feature Reveal
“Over a thousand missions tracked, with a clear view of what you’ve finished and what’s still waiting.”
00:47:40 — Practical Uses for Mission Tracking
“I’ve got 57 Klingon missions left undone… and that’s probably my missing rep right there.”
00:53:00 — Looking Ahead: v2 of Spox.club
“This is just the beginning — the next version will be a true one-stop shop for players.”
01:04:20 — Alliance Management Tools
“Imagine being able to see alliance contributions and coordinate upgrades without spreadsheets.”
01:16:10 — Event Calendar & Planning Features
“This calendar lines up game events so you can finally prep instead of react.”
01:25:45 — Mid-Show Q&A with Players
“We love when you throw curveball questions — keeps us sharp, and sometimes even stumps the devs.”
01:38:20 — Community Feedback on Spox.club
“Hearing you all say ‘this saves me hours every week’ — that’s why the devs built it.”
01:52:00 — Deep Dive into Ship Progression
“Tracking every requirement step turns shipbuilding from a guessing game into a checklist.”
02:07:40 — Economy Balance & Resource Concerns
“At the end of the day, if the math doesn’t work, no tool can save you — and that’s on Scopely.”
02:21:10 — Wrapping Up Player Questions
“We don’t have all the answers, but the conversation makes the game better for everybody.”
02:34:00 — Closing Thoughts from the Devs
“Version 2 is coming fast, and we’re listening to every suggestion you’re giving us.”
Thanks for listening and hanging out with Talking Trek Live!






