Talking Trek: Star Trek Fleet Command
Talking all about Star Trek Fleet Command in a kinda funny, kinda sad kinda way. Get tips and tricks, inside info, and win prizes! All right here with your host, UltimatDJz.
Talking all about Star Trek Fleet Command in a kinda funny, kinda sad kinda way. Get tips and tricks, inside info, and win prizes! All right here with your host, UltimatDJz.
Welcome To the Big Show!!!
Hey folks!! Talking Trek is a podcast created BY the community, FOR the community! Twice each week, your host, UltimatDJz gathers round with players from all ops levels to discuss what's happening, teach new mechanics, explore older mechanics, and overall improve gameplay for anyone involved! In a true radio show style format, DJz and the Gang bring you the absolute best in entertainment within STFC each and every show, from stupid news, to contest giveaways, to call ins. Check out our latest shows below, and THANKS for listening!
Episodes
Jan 15, 2026
Jan 15, 2026
1hr 27 min
00:00 – Spoiler warning, show intro, and purpose of the Episode 1 deep dive05:45 – Watch-party logistics, audience turnout, and live premiere excitement11:30 – First impressions of the Starfleet Academy premiere as a series launch17:15 – Comparisons to other Trek pilots (TNG, Prodigy, Strange New Worlds)23:10 – “Teen drama” concerns and expectations set by Episode 1’s title and tone29:05 – Serialized storytelling confirmed: this is a 10-episode arc, not episodic Trek35:00 – Core cadet group introduced and early character dynamics take shape41:00 – The EMH’s return: humor, mentorship, and legacy character integration47:10 – Casting praise and standout performances from the new ensemble53:20 – Roddenberry Entertainment’s involvement and creative significance
01:00:10 – Timeline clarification: exact placement after Discovery Season 501:07:00 – Character parallels to legacy Trek figures and intentional archetypes01:13:15 – Broader discussion on Alex Kurtzman’s impact and modern Trek direction01:20:05 – Episode 1 themes: identity, growth, mentorship, and generational change01:26:30 – Final reactions, momentum heading into Episode 2, and closing thoughts
Jan 6, 2026
Jan 6, 2026
51 min
00:45 – Welcome to Talking in Cars and kickoff of the January 2026 ARC01:20 – Overview of Arc 86: V’Ger Rebirth and the Excelsior launch02:10 – Introduction to the new Challenge Track system03:00 – Easy vs. Hard daily tasks and how early milestones work04:15 – Hostile rotations, crewing considerations, and daily cadence05:30 – Weekly schedule breakdown for Gorn, Hurok, and Silent hostiles06:45 – Crew restrictions and the Strange New Worlds apex barrier penalty08:05 – Recommended crewing strategies for G7 and sub-G7 players09:30 – Free-to-play accessibility and milestones 1–510:45 – Unlocking the Excelsior and tier-based daily mechanics12:00 – Massive damage scaling and the new PvE damage meta13:30 – Elite Challenge Credits and Excelsior progression loop15:25 – Legendary milestone requirements and near-perfect participation17:05 – Launch-week catch-up mechanics and gifted challenge points19:10 – Challenge Track vs. Battle Pass clarification21:10 – Rewards overview: faction credits, Forbidden Tech, and banners23:30 – Sigma faction credits value and refinery math25:40 – Cost-to-value discussion of the $20 legendary unlock28:20 – Free-to-play ship sourcing timeline and long-term value32:40 – Officer spotlight: Uhura and Sulu roles and effectiveness36:30 – Prototype Forbidden Tech overview and sourcing paths40:00 – Critical analysis of Prototype Forbidden Tech value45:15 – Mid-ops experience changes and alliance considerations47:40 – Final Q&A, reminders, and show wrap-up
Jan 5, 2026
Jan 5, 2026
2hr 16 min
00:01 – Show open, tech chaos, Griffin camera issues, and welcome to Arc Fall Eve05:30 – IRL streaming setup talk, Starlink mounts, redundancy planning, and Hawaii prep10:19 – Arc preview kickoff: leaks, mid-ops focus, and January expectations13:42 – Mid-ops arc breakdown by ops brackets (20–50) and ship focus overview17:00 – Arc timing concerns: Tuesday start, weekly cycles, and point adjustments
00:21:41 – USS Excelsior reveal video begins and historical context00:23:10 – Excelsior’s decloaking ability explained and comparisons to Voyager00:26:00 – Galaxy-wide “Enhance” ability discussion and deployed ship mechanics00:29:20 – New dailies preview: silent hostiles, rotations, and difficulty balance00:32:18 – Free-to-play Excelsior sourcing path explained through daily challenges
00:35:26 – Challenge refinery breakdown: blueprints, titles, and forbidden tech00:38:57 – Prototype tech discussion and community skepticism on value00:41:24 – Excelsior research tree overview and combat buff implications00:44:30 – G7 efficiency nodes and why they matter more than prototype tech
01:02:10 – Event structure concerns, clarity issues, and alliance communication needs01:18:40 – Mid-arc expectations, playtest shortcomings, and live ops realities01:33:15 – Community Q&A: deployment limits, PvP implications, and daily flow01:52:00 – Long-term Excelsior value, arc pacing, and progression philosophy02:09:30 – Final thoughts, reminders, next-day follow-ups, and show wrap-up
Jan 4, 2026
Jan 4, 2026
2hr 6 min
00:01 – Cold open, show start, server sound-off, introductions04:10 – Why revisit the Vengeance now: adoption rates and shifting player access08:05 – Vengeance Is Mine event explained: rotating content and spend scoring12:05 – Strategic spend timing: syncing G6/G7 upgrades with heroic SMS16:30 – Blueprint grind reality: milestone math and long-term timelines20:10 – Outpost Plunder as an alternate sourcing path24:05 – Plunder cooldown mechanics and bulk-purchase optimization28:05 – Parts sourcing overview: Cold Directive and Arena combat events32:10 – Efficiency research, Dauntless synergy, refits, and real cost math36:10 – When Vengeance becomes viable vs maxed G6 epics40:40 – Power curve discussion: G6 → G7 transition and design intent44:05 – Ops progression realities: do you need Vengeance to reach 73?47:05 – Outposts and elite outposts: why ship count now matters more50:05 – Project Dreadnought, refit currencies, and leaderboard pressure53:35 – Monetization vs grind paths: accessibility and fairness debate56:30 – Crewing overview: most common G7 and Breen crews01:00:30 – Early-tier Vengeance crew alternatives and survivability trade-offs01:04:30 – Comparative performance: Vengeance vs Cube, Crenshaw, Relativity01:08:30 – Practical sourcing advice for low-spend and free-to-play players01:12:30 – Strategic ship planning: avoiding redundant G6 builds01:16:30 – Elite outpost punching strategies with mixed fleets01:20:30 – Long-term value outlook: efficiencies, future sourcing, and balance01:24:30 – Is Vengeance skippable, delayed, or inevitable? Framing the decision01:28:30 – Final audience Q&A, clarifications, and wrap-up discussion
Dec 23, 2025
2025 Year in Review, In and Out of the Game
Dec 23, 2025
Dec 23, 2025
3hr 10 min
00:49 – Show open, holiday greetings, and massive live server sound-off06:29 – Festivus, Diwali, Yule, and “everyone is included” holiday chaos09:55 – Return of Stupid News and podcast throwback energy10:40 – Christopher Nolan’s The Odyssey and pop-culture headlines12:40 – Cruise culture jokes, Disney controversy, and odd news reactions15:32 – Audience reactions and grading the return of Stupid News16:45 – Jules Verne joins the stage for a major community announcement18:12 – Jules Verne officially announced for Star Trek Cruise IX (face reveal!)19:40 – Talking Trek creator lineup revealed for the 2026 cruise21:12 – Cape Canaveral meetup details, free tickets, and community plans23:59 – Cruise meetups, swag, giveaways, and Scopely proximity jokes25:00 – Cruise production upgrades, multi-camera streaming, and backpack tech discussion27:15 – Streaming quality upgrades: 1080p60, bitrate increases, and Twitch limits28:02 – Cruise panel restrictions, permissions, and appeal process explained30:02 – Jules Verne impact on the community and long-term influence discussion31:55 – Griffin exits; transition from announcements into year-end reflection32:45 – Setting the tone for the 2025 retrospective and honest assessment34:55 – Framing the discussion: best features, officers, and QoL of 202536:35 – G7 launch and regional/Veil space as a major gameplay shift38:55 – Claim-All refinery button praised as top QoL improvement41:05 – Squall ship impact across G5–G7 progression and loop value44:40 – Evergreen officer discussion: Joaquin (Wrath of Khan) breakdown48:30 – Regional chat, server interaction, and MMO identity finally realized53:10 – Panel consensus, chat feedback, and comparative perspective vs 202458:20 – Wrapping the first hour: momentum, lessons learned, and tone shift01:02:00 – Transition into 2025 year-in-review discussion01:08:30 – Honest reflection: was 2025 better than 2024 for STFC?01:15:20 – G7 launch, Veil space, and regional chat impact01:21:45 – Joaquin (Wrath of Khan) and evergreen officer design discussion01:28:40 – Claim-All button praised as best QoL improvement of the year01:36:10 – Squall ship breakdown and why the loop still matters01:52:30 – Regional gameplay, Veil chat interactions, and community scale02:18:40 – Panel feedback, chat consensus, and feature prioritization02:47:55 – Final thoughts on 2025 progress, lessons learned, and momentum
Dec 9, 2025
Dec 9, 2025
59 min
00:50 – Show Open & GreetingsDJz welcomes listeners, introduces Griffin and Jules, jokes about running late due to snow and “still being on central time.”
02:00 – Weather, Road Conditions & Technical DelaysDiscussion of the rough winter morning, driving conditions, and internet issues.
03:00 – Introducing Arcfall TopicsDJz outlines today’s focus: Elite Outpost changes, Fleet Commander Cisco, buffs, currency resets, and player reactions.
04:00 – First Impressions: Elite Outpost & CiscoJules shares early excitement about Cisco’s skills, Outpost challenge level, and rewards.
05:00 – Plunder Starting at Hostile #1Major update: plunder now drops from the first hostile, with higher repair cost as the tradeoff.
06:00 – Sigma Fleet Commander Credits & Economy ResetExplanation of why Sigma credits exist and how legacy credit banks would have broken the economy.
07:00 – Converter Surprise RevealDJz and Jules talk about the newly added fleet-credit converter (500 old → 20 Sigma), noting it wasn’t in original design specs.
08:00 – Converter Value & Progression SpeedJules calculates the converter’s ~20–40% lift over plunder refinery sourcing.
09:00 – Cisco Sourcing & Skill Trees OverviewBreakdown of shard sourcing starting at Ops 51, plunder redemption, and the three skill trees.
10:00 – Upgrade Costs: Rare/Epic Credits + Sigma CreditsJules gives detailed math on total Sigma needed (~29k), skill point inflation, and months-long timelines.
12:00 – Comparing to Previous Commanders (Khan, Janeway)Historical comparison showing how Cisco’s cost is significantly higher and why.
14:00 – The Critical “Psionic Defense” SkillJules identifies the top-priority skill: nullifying node outpost ship ability, making certain outposts dramatically easier.
16:00 – Loot Boost & Field Repair AbilityReview of the loot-boost skill timelines and Cisco’s active field-repair ability (up to 25%).
18:00 – Fourth Ship Slot PossibilityExplaining the skill that unlocks a fourth ship in outposts and its months-long timeline.
20:00 – G7 Uncommon Station Cost EfficiencyDiscussion of high-level base construction savings and why G7 players will chase it.
22:00 – Buffs vs. PvP EffectivenessCisco’s PvP skills vs. outpost buffs; arena implications.
24:00 – Deep Dive: Elite Outpost Buff TreesJules explains buff scaling, sigma costs, levels, and the significantly higher investment required.
27:00 – Practical Strategy: “Just Enough” BuffingDJz highlights min-max efficiency: buff only enough to barely survive an outpost tier, not necessarily to max.
30:00 – Higher-Tier Apex Barrier & Buff MathGriffin and Jules discuss apex barrier values (20k–60k) and their real impact on survivability.
32:00 – Cardassian “Galaxy Exocomp” BuffsExplaining buffs that persist after the outpost is over—cargo, mining speed, hazard protection.
34:00 – New Elite Outpost Currency & RefineryElite credits, 4× value exchanges, and new faction reputation bundles.
36:00 – The Million-Plunder Fleet Commander SeatShock and disbelief at the cost of the new commander seat (equivalent to two vengeances).
38:00 – Rare Core Drops & Directive FlowElite outposts now drop rare cores directly; directives remain limited to BP/events/gifts.
40:00 – High-Level Strategy SummaryDJz: Elite outposts aren’t “earth-shattering” but intentionally force divergent gameplay paths.
45:00 – Esri Dax Discussion BeginsEsri + Hierarch interactions, state application, synergy, and isolated cascade mechanics.
47:00 – Miner Strike Team SpeculationEsri’s 15,000% isolated cascade damage may allow miners to survive attacks from mid-tier warships.
50:00 – Crewing TheorycraftingHow to complete Esri crews, synergy concerns, and need for testing.
52:00 – Esri in Medals, Not PlunderMajor positive change: medal sourcing frees plunder for core progression.
55:00 – Final Thoughts & Wrap-UpAll hosts summarize December arc expectations, strategy depth, and upcoming streamer coverage.
Dec 7, 2025
Across the Generations with JulesVern
Dec 7, 2025
Dec 7, 2025
2hr 7 min
DJz was away and the rest of the cast decided we had some silliness to get out, as well as some very very cool teaching from inside the lab.
Nov 27, 2025
Nov 27, 2025
2hr 33 min
00:00 – Opening from Chicago / Live studio audience reunion05:00 – Server sound-off and old-school Discord-only show vibes10:00 – Stupid News returns in classic format15:00 – Chicago Handshake challenge (Malört + Old Style reactions)20:00 – Deep dish adventures at Pequod’s & pineapple sabotage recap25:00 – Community meetup at Short Fuse Brewery / DJz arriving late30:00 – The deer incident on the way to the airport35:00 – Tiki bar chaos, Putts getting lost in the bathroom40:00 – Star Trek convention weekend experiences45:00 – Transition into game talk: Outpost announcement setup
01:00:00 – Breaking down the “Solo Outposts: The Road Ahead” post01:07:00 – Discussion on badge scarcity & player progression systems01:15:00 – Live studio audience guest: Burton from Colorado01:25:00 – Jules Verne segment: efficiency, data tools, and charts01:35:00 – Community education philosophy & Jules’ STFC origin story01:45:00 – Interview shifts to memories of charitable community efforts01:55:00 – The children’s hospital story and holiday giving recap02:05:00 – Closing interview moments with Jules Verne02:15:00 – Wrapping up Chicago trip highlights02:25:00 – Final thoughts, goodbyes, and Looking Ahead to next year
Nov 13, 2025
The Conversation and the Collapse
Nov 13, 2025
Nov 13, 2025
1hr 24 min
Talking Trek takes a serious tone tonight as a message is sent to the Fleet Command heads...
00:00 – Opening Greetings & Server Roll CallWarm welcomes, hype train sparks up, and the usual massive STFC server roll call kicks off the show.
04:10 – Christmas Angel Fund UpdateDJz and Griffin outline the 2025 charity drive progress, floors funded, and this year’s expanded mission.
07:10 – Sound Alerts Chaos & Light BanterThe crew laughs through mistimed audio cues, PG-13 moments, and a chaotic early-show energy spike.
10:45 – Compensation Chest Message BreakdownThe pair read and analyze the Ops 51+ compensation chest distributed earlier in the day.
14:30 – “Conversation & Collapse” Title ExplainedDJz introduces the show’s theme: the contrast between his positive talk with Conor and today’s game issues.
18:15 – Outpost Bug Returns & Player ImpactDiscussion of the previously-reported frozen outpost bug and how it resurged dramatically during an event.
22:20 – Engineering Silence & Ticket IgnoredDJz details how dozens of reports went unanswered between Tuesday and Thursday morning.
26:00 – Community Mood: Fatigue & FrustrationA deep dive into player sentiment, burnout, and how long-term trust has eroded.
29:45 – Lack of Accountability & Cultural IssuesThey address STFC’s longstanding reluctance to acknowledge mistakes or apologize directly.
33:00 – The Human Side of Scopely StaffDJz emphasizes the hardworking individuals inside the company and rejects “evil corporate empire” caricatures.
36:40 – A VIP Letter: “I Sense the End Has Come”They read a powerful message from a veteran player expressing sadness, hopelessness, and fading joy.
40:30 – Base Raiding, Broken Mechanics & Mid-Ops PainA review of broken core systems like raiding, outposts, veil waves, and how mid-level players are most hurt.
43:20 – Battle Logs & Why They Matter to EveryoneGriffin breaks down why missing battle-log data harms both gameplay learning and purchase confidence.
46:50 – The Veil System: Long-Standing G7 IssuesDiscussion of wave crashes, directive loss, and stability problems that have persisted for weeks.
49:55 – Direction to Move Forward: The Bug Priority ListDJz describes opening a new Discord bug-report channel and setting community-driven priorities.
53:40 – Connor’s Promise of Transparency & MeetingsThe team outlines Connor’s offer for DJz to be included in bug-fix progress meetings.
57:30 – Chat Reactions: Hope, Skepticism & “Too Little Too Late”The community weighs in with mixed feelings on whether change is still possible.
01:01:45 – DJz’s Five Priorities for the Next 7 DaysA proposed “must-fix” list: raiding, battle logs, veil waves, cube screen lag, and outpost freeze issues.
01:08:30 – Why Fixing Bugs Must Come Before New FeaturesThe hosts argue that new officers and meta systems are meaningless if the foundation is broken.
01:15:55 (1:15:55) – Closing Reflections: Fighting for the CommunityA somber but resolute ending: “We love you guys. We’re fighting for you every day. Let’s keep pushing for better — together.”
Nov 9, 2025
Nov 9, 2025
2hr 31 min
Get your thinking caps on! This one is a doosey! But the latest Outpost feature has players puzzled on what procs where and why some ships die earlier than others. The good ole fashioned TRIANGLE is making it's way back to relevance with the new Outpost feature. Why? Let's dive in.
00:00 — Show intro, greetings to chat, and server roll call03:30 — Opening banter: Fortnite wins, 15 battle pass giveaways06:45 — Christmas Angel Fund update and Johnny Five’s $100 donation09:30 — How to donate anonymously and track contributions via Discord11:00 — Marketing sponsorship announcement with Scopely and Marvel Strike Force14:20 — Explanation of how gameplay translates into donations for the Angel Fund17:15 — Breakdown of donation tiers and cash equivalents through game progression19:00 — Real-time community fundraising totals: $992 in 24 hours20:30 — Transparency commitment and DJz’ personal $50 contribution22:00 — Discussion: future QR codes and linking donation pages on Discord23:30 — Transition: shifting from charity updates to “Back to Basics” STFC content25:00 — Introduction to combat mechanics topic — who fires first in different battle types27:15 — PvE combat order explained and the importance of early procs (Khan, Borg Hugh)30:00 — Station combat order and modifiers (Freeman, Ram, Nog, delay shots)33:00 — PvP combat logic — attacker priority and why pressing “Attack” last matters36:30 — Armada battle order — who fires first, starter vs. starred ships42:00 — Strategic implications of “stars” and combat round sequencing46:00 — Deeper mechanics: modifiers, procs, and how round logic determines damage50:00 — QuirkyZombie’s combat calculator and mechanics resource shout-out55:00 — Crew nostalgia discussion — Chang, Gorkon, Yuki, Khan, and legacy value01:10:00 — Combat math breakdown: mitigation, morale, burning, and hull breach order01:25:00 — Outpost battles and how combat order impacts PvP and fleet placement01:40:00 — Testing methodology: verifying order through logs and observable behavior01:55:00 — Live audience Q&A: “What happens in base raids and armadas?”02:10:00 — Teaching Trek segment setup: plans for a multi-part “Back to Basics” series02:25:00 — Closing remarks, community appreciation, and Patreon shout-out






